Katana and Grand Guru: a Game of the Lost Words
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| Title | Katana and Grand Guru: a Game of the Lost Words |
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Katana and Grand Guru: a Game of the Lost Words is a prototype of a role playing game, which aims to:
The implementation of the game is focused on non-standardized languages for which the intergenerational transmission is not as efficient as it used to be (such as gaelic). In order to address this, a “Grand Guru” participates from whom the player needs help to fulfill their mission. The game can be used in the context of Digital Humanities and more specifically, language learning, to foster intergenerational linguistic transmission.
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